Valorant Episode 2 has already surprised many gamers and is one of the favorite patch notes amongst all. The last patch notes 2.01 is a little shocking because it has many disappointing updates that the community didn’t think about. Mainly in Patch 2.01, the updates have a deal with Jett’s Smoke, wherein its duration has now been dropped from 7 seconds to 4.5 seconds to help the developers to continue maintaining the Controller Agent role. They do fix many glitches like the most popular known to be a bug that would cause either a Radiant icon or an error message to show during the End of the Game screen instead of the correct rank details, which is fixed now. Valorant Patch Notes 2.02 are out now and an official article has been posted by Riot Games on their Blog website.

Read the full patch notes here: https://t.co/49Z0sSijF8 pic.twitter.com/446g0vhaxq — VALORANT (@PlayVALORANT) February 2, 2021

Valorant 2.02 patch notes

Valorant Weapon Updates Rifle Movement Accuracy update (Bulldog/Guardian/Phantom/Vandal) Riot has significantly increased the amount of error that all Rifles get when moving and shooting to help combat the sensation of running kills with rifles. These changes will make kills while moving with rifles rarer, especially at longer ranges—but still possible up close. They’ll be monitoring this closely and will continue to fine-tune as necessary. . / Running Error across rifles increased 3.75 »> 5.0 . / Walking Error across rifles increased .8 »> 1.1 . / Crouch-moving Error across rifles increased .3 »> .8 Valorant Competitive Updates [Editor’s Note: Please read Valorant full 2.02 Competitive changes rundown, which also goes into what’s next for Episode 2]

Increased the effectiveness or Rank Rating convergence: players will now converge to their matchmaking rating (MMR) faster, requiring fewer games to prove their rank. This will make it so players get to the rank they deserve in fewer matches. This will help everyone get to a rank/Leaderboard Rank that best illustrates their skill more quickly. Riot wanted to be a little conservative launching the new ranked system, but believe in some cases players were having to play too many games to reach their intended rank. By doubling the effectiveness of convergence, players on the extreme ends might see 40+ Ranked Rating gains, pushing them to their proper rank faster. Players Iron through Diamond who performs exceptionally well in a match (weighed against their own average performance) will gain bonus Rank Rating Riot wants to reward players that “pop-off” in a match, performing above expectations. This will help highlight those matches where players “outclassed” their average performance. In turn, players will rank up just a little faster, and be rewarded for games where they kill it. Consider this another system that helps combat the smurfs who do really well in a game. They will now more quickly rank up so that their rank better reflects their skill (along with getting put into higher-skilled matches). Changed Diamond 3 to a premade size capped at 2 players Riot needed “proving grounds” before getting into Immortal, and this should prepare players for the leaderboard and create a 5-stack buffer before Immortal. While Riot values and wants to support those players who are able to play and compete with their friends as much as possible, Riot also wants to ensure there is a high degree of trust and competitive integrity for players who make it onto the Leaderboard. Riot wants to maintain the prestige of Immortal+, and believe that they need a small buffer to ensure players are proving their skill before getting into Immortal. This will prevent 5-stacking just before Immortal, and prepare Diamond 3 players for what they are about to get into. Diamond 3 will essentially become the final proving grounds for Immortal+ Player’s current leaderboard rank will now display on their Career: Act Rank tab. At the end of an Act, their final leaderboard rank will be preserved and displayed on the Act Rank Badge they earned.

Valorant Mode Updates

Added a rate limiter to the in-game weapon store to keep players from spamming purchases in quick succession, which caused a potential performance issue. The rate-limiting is lenient in most modes, but more strict in deathmatch.

Valorant Bug Fixes: There have been huge bugs that were noticed by the community and appealed Riot Games to fix them. Riot Games have fixed them in this patch. The bug where players could silently plant the spike is fixed now, as is a bug with Omen’s “Shrouded Step” that caused it to get caught on corners. Fixed a bug that was causing the Promotion screen to show for a shorter amount of time than intended. Reduced brightness on initial visuals when blinded from flashes. And many bugs are fixed, you can visit the original blog post of Riot Games and have a look on them.